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This week in waste features more news from the college football world and its zero waste games, planning for sustainability events and Toyota's plans for hydrogen production.
#5 - USC Zero Waste Game Showcases Sustainability Importance
As part of the Pac-12's Zero Waste Competition, USC held its annual Zero Waste Game, showcasing the campus's commitment to sustainability. This specialty game encourages campuses to implement programs and practices that move events towards zero waste.
#4 - National Safety Council Ramps Up Fight Against Workplace Overdose Deaths
Workplace overdose deaths have skyrocketed 536 percent since 2011, according to the National Safety Council. As a result, the organization has announced a new initiative to make naloxone, or Narcan, more accessible in workplaces.
#3 - The Ins and Outs of Sustainable Event Planning
Special events, whether industry trade shows or grass roots arts festivals, can breathe money and life into businesses and communities. They also generate huge volumes of trash—about 2.5 pounds of waste, per person, each day, by government and industry reports. Now consider that some gatherings run for days, with the largest of them drawing tens of thousands of attendees.
#2 - Up, Down and Sideways: Mixed Demand and Supply Signals Make Recycling Markets Puzzling
Recycling markets usually go more or less the same direction. At the beginning of 2020, they were just beginning to climb out of a prolonged slump. By the fall of 2021, prices for most curbside recyclables were at or near all time highs. Then they began a steady decline.
#1 - Toyota Invests Long-Term in Hydrogen Production
Toyota has commissioned FuelCell Energy to build a system to make renewable electricity, hydrogen, and water for the car maker’s largest port facility in North America. The project is Toyota’s latest in a series of moves in reach of an ambitious corporate goal: net zero emissions from its operations by 2050.
Content Producer, Waste360
Gage Edwards is a Content Producer at Waste360 and seasoned video editor.
Gage has spent the better part of 10 years creating content in various industries but mostly revolving around video games.
Gage loves video games, theme parks, and loathes littering.
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